• DARK_WOOD (2023 – ONGOING)

    Multimedia series
    Funded by Stimuleringsfonds Creatieve Industrie
    Musical score by Tino Theqvist

    This ongoing body of work encompasses charcoal cartographies on paper in various sizes alongside an interactive video game installation featuring a Raspberry Pi, CRT monitor, headphones, keyboard, cables, desk, chair and display case.
    The charcoal drawings map liminal psychic landscapes through procedural mark-making techniques inspired by Jungian active imagination. By employing pattern-making and cut-up methods, the works explore the tension between rigid artificial structures and organic fluidity, between conscious control and unconscious emergence. Charcoal’s granular materiality guides the process, revealing hidden figures through erasure as grids section through biomorphic patterns.
    Selected drawings transform into environments for the Dark Wood video game, created in RPG Maker, establishing a dialogue between analog and digital expressions. This interactive component extends the work’s exploration of personal cosmology through ritual engagement.
    Rooted in exercises to relinquish neurotic control, these fragmented compositions form both labyrinth and evolving mythology, where systematic approaches gradually give way to material-led discovery. The series documents this alchemical transformation from structured beginnings to emergent, unpredictable conclusions.

    EXHIBITION HISTORY

    Troubled Waters (2025)
    Werkwarenhuis, Den Bosch