• de_fog (2023)

    Snapshot from de_fog (2023)
    virtual reality installation in unity engine • ~120 seconds
    de_fog artifacts (2023)
    video installation on a crt display played on a Sony Playstation 3 • 155 seconds

    (im)material ruins exhibition (2023)
    Video preface/introduction: Federico Campagna
    Guest editor: Stanisław Liguziński
    Curation: Martina Raponi, Belle Phromchanya, Eden Mitsenmacher
    Featuring works by: Hasna El Ouali, Dasha Starostin, Eli Hooper, Federico Ramírez Hönack, Johannes Heißenberg, Keo Borejszo, Kirwin Lonwijk, Ringaile Demšyte, Vanya Tretyakov, Vera Serlier, Victoria McGuire, Yasemin Kevser
    Het Nieuwe Instituut, Rotterdam

    The collaborative research project “de_fog” explores how cultural artifacts can be manipulated through different media in times of crisis. Using a virtual reality environment, the project examines how digital objects and characters can be distorted to create new meanings and interpretations. This multimedia installation captures the transitory nature of digital media to create a liminal space in time.

  • Radio Ruins (2022)

    Radio Ruins: Lost and Sound exhibition (2022)
    Guest editor: Stanisław Liguziński
    Curation: Martina Raponi, Belle Phromchanya, Eden Mitsenmacher
    Featuring works by: Hasna El Ouali, Dasha Starostin, Eli Hooper, Federico Ramírez Hönack, Johannes Heißenberg, Keo Borejszo, Kirwin Lonwijk, Ringaile Demšyte, Vanya Tretyakov, Vera Serlier, Victoria McGuire, Yasemin Kevser
    Time is the New Space, Rotterdam

    Radio Ruins: Lost and Sound is a multimedia installation created in collaboration between an external guest editor, WdKA’s Sound Studio and Operator Radio. The project is an exploration of the materiality of sound and its journey through time, space and media. The exhibition consists of a collection of modified thrift store cassette tapes and a radio broadcast featuring the collective’s research. Visitors are encouraged to explore the sound through listening, as well as discover the stories behind these sounds. Through this interactive exploration process, the collective explores the ways in which sound affects objects and bodies, and address the past, present and future.