DARK WOOD

This ongoing body of work encompasses cartographies in various media and sizes including a charcoal drawings, paintings, installations and a video game. The works map liminal psychic landscapes through procedural mark-making techniques inspired by Jungian active imagination. By employing pattern-making and cut-up methods, the works explore the tension between rigid artificial structures and organic fluidity, between conscious control and unconscious emergence. Granular materiality of the medium guides the process, revealing hidden figures through erasure as grids section through biomorphic patterns. Selected drawings transform into environments for the video game, establishing a dialogue between analog and digital expressions. This interactive component extends the work’s exploration of personal cosmology through ritual engagement. Rooted in exercises to relinquish neurotic control, these fragmented compositions form both labyrinth and evolving mythology, where systematic approaches gradually give way to material-led discovery. The series documents this alchemical transformation from structured beginnings to emergent, unpredictable conclusions.

  • DARK_WOOD (2023 – ONGOING)

    Interactive video game installation featuring charcoal works on various sizes, Raspberry Pi, CRT monitor, headphones, keyboard, cables, desk, chair and display case. Part of the Dark Wood series.

    Funded by Stimuleringsfonds Creatieve Industrie
    Musical score by Tino Theqvist

    EXHIBITION HISTORY

    Troubled Waters (2025)
    Werkwarenhuis, Den Bosch