• FURNACE1/DARKWOOD (2025)

    1200x200cm (flat) / 6,92m2 (floor space), upcycled root tarp, sand, acrylic paint, wood, wires, digital projection. Part of ARTEFACTS series.

    An empty furnace awaiting fire. Portable, it is rolled out, unfolded, hung up and set alight in places wishing to accomodate it, and the roar that comes when it is activated by ritual. It is transported from place to place like a travelling circus, searching for materia to dissolve and coagulate.

    For those wishing to cross paths: https://athanor.one

    EXHIBITION HISTORY

    GRAW (2025)
    C3-Studios, Rotterdam

    Geel Blauw Land (2025)
    Kunstgarage Franx, Zoetemeer

    Living Intentionally (2025)
    Nul Zes, Eindhoven

    Ears to the Ground – MA Graduation Show (2025)
    Clublokaal, Breda

    TNT (2025)
    160K, Rotterdam

    Athanor (2025)
    Koda, Schiedam

  • DARK_WOOD (2023 – ONGOING)

    Interactive video game installation featuring charcoal works on various sizes, Raspberry Pi, CRT monitor, headphones, keyboard, cables, desk, chair and display case. Part of the Dark Wood series.

    Funded by Stimuleringsfonds Creatieve Industrie
    Musical score by Tino Theqvist

    EXHIBITION HISTORY

    Troubled Waters (2025)
    Werkwarenhuis, Den Bosch

  • ARCHIVIST (2023-2025)

    Assemblage, filing cabinet, computer, software, plastic, servo motors, CRT monitor (4:3), dot-matrix printer, 1000 pages continuous 90 grs paper, 135x45x125cm.

    Archivist 1.0 was commissioned for the IMPAKT festival in 2024. The interactive art installation examining the relationship between time, technology, and human presence, through the exploration of the concept of ruins, metaphysics, and our evolving digital culture. It melds the physical and digital, using an autonomous system to search for and capture visages of everyone that appears in front of it and transforming them into binary data that’s then printed onto a 300 meter long scroll of paper. The work exists in iterations, changing with every encounter until it’s final version developed in August 2025.

    EXHIBITION HISTORY

    Memory Vacuum – Digital Echoes (2025)
    Curation: Balázs Milánik
    Grey Space in the Middle, The Hague

    Atelier Agora (2025)
    Curation: Izzy Wu Ramos
    Cultuur & Campus Putselaan, Rotterdam

    INCUBATOR (2024)
    Curation: Boris Gunst, Feodora Ratsiborinskaya
    Documentation: Sil Munik
    Kunstkerk, Dordtrecht

    IMPAKT Festival (2023)
    Curation: Ezgi Aktug, Merit Zimmermann
    Stadsklooster, Utrecht


  • DE_FOG (2023)

    Installation incorporating video art (155 seconds), print and virtual reality.

    The collaborative research project “de_fog” explores how cultural artifacts can be manipulated through different media in times of crisis. Using a virtual reality environment, the project examines how digital objects and characters can be distorted to create new meanings and interpretations. This multimedia installation captures the transitory nature of digital media to create a liminal space in time.

    EXHIBITION HISTORY

    (im)material ruins exhibition (2023)
    Video preface/introduction: Federico Campagna
    Guest editor: Stanisław Liguziński
    Curation: Martina Raponi, Belle Phromchanya, Eden Mitsenmacher
    Featuring works by: Hasna El Ouali, Dasha Starostin, Eli Hooper, Federico Ramírez Hönack, Johannes Heißenberg, Keo Borejszo, Kirwin Lonwijk, Ringaile Demšyte, Vanya Tretyakov, Vera Serlier, Victoria McGuire, Yasemin Kevser
    Het Nieuwe Instituut, Rotterdam